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Sketchbox
Design and Collaboration for AR/VR
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Massive Release: Cross Platform Multiplayer
Massive Release: Cross Platform Multiplayer
This is by far the biggest and most exciting Sketchbox release ever. We spent the last 6 months building real-time collaboration for…
Peter Le Bek
Feb 12, 2019
Release: Text & Copy Between Scenes
Release: Text & Copy Between Scenes
This release adds a few of our most requested features: text input, copy and paste between scenes and comfort mode.
Joe Connolly
Jul 31, 2018
VR Design Review #2: Menus
VR Design Review #2: Menus
In web/mobile, the design patterns are well established, and there are only a few good ways to design something like a sign-up flow. And we…
Joe Connolly
Jul 27, 2018
VR Design Review #1: Onboarding
VR Design Review #1: Onboarding
This week we're covering a question all teams have: "We just built something awesome… How do we teach people to use it?".
Joe Connolly
Jul 19, 2018
Designing AR &VR: Daniel Beauchamp from Shopify
Designing AR &VR: Daniel Beauchamp from Shopify
Daniel Beauchamp is the Head of AR & VR at Shopify. He sat down with me a few weeks ago to talk about how Shopify is working with AR & VR.
Joe Connolly
Jun 13, 2018
Release: Scale for Models
Release: Scale for Models
Over the last two weeks we focused on scale. And I'm excited to announce that you can now import models with the correct scale.
Joe Connolly
May 25, 2018
Major Release: Snapping V2
Major Release: Snapping V2
We’ve spent the last few weeks improving our snapping system and it’s the biggest improvement since we added Poly.
Joe Connolly
May 2, 2018
Worth Reading
Designing VR: Adrienne Hunter from Osso VR
Designing VR: Adrienne Hunter from Osso VR
Interview with Adrienne Hunter the Experience Design Director at Osso VR and the co-creator of NewtonVR.
Joe Connolly
Jan 18, 2018
Developing for AR & VR is easy, it’s design that’s hard
Developing for AR & VR is easy, it’s design that’s hard
The success of AR & VR relies as much on hardware as it does software and the bar for user experience has never been higher.
Joe Connolly
Oct 9, 2017
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